Aion Dark Poeta is an instance which you can enter at level 50 and to enter it you need to have 5 or 20, depending on where you enter from, Blue Balaur Scales on you and a Rift Essence. If you have those items in your bag, you can exchange it for a Time Activation Stone, which will give you permission to enter Dark Poeta.
In Dark Poeta you will find 15 bosses. All of these bosses have their own specialties and each one needs a different approach if you want to kill them. Let’s go over the basics you need to know about every boss in Dark Poeta.
1: Spiritmaster Atmach
This is the first boss in Dark Poeta and one of the easiest one kill it. The scariest skill Spiritmaster Atmach does is a skill called “Reflect” and “Endless Power”. Whenever this buff is on the boss, do not attack it. If you do, you will most probably die. This buff can be removed by a Spiritmaster.
Another dangerous move is “Powerful Petrifaction”. This will petrify a random team member which makes him useless for a few seconds. But this debuff can be removed by a Cleric.
The additional monster Spiritmaster Atmach will spawn when it’s low on health, you can just ignore. It will vanish once the boss is dead.
2, 3, 4: Marabata of Power, Marabata of Poison and Marabata of Magic
All the Marabata bosses are the same and need to be killed the same way. So if you know how to kill 1 of them, you know how to kill all of them.
The trick with the Marabata bosses are the boosters / controllers (from here on called boosters) they have surrounding them. Each of the boosters does something else and each one of them has to be killed by a certain class.
When you move your mouse over a booster, it will tell you how it can be killed. For example, the defense booster can only be attacked by a melee class with close ranged attacks. If a ranged class attacks it from distance, the damage he or she does will be reflected to him.
Out of the 3 boosters, the one attack booster is the most dangerous one. Kill this one as soon as possible. The defense booster will give the Marabata a shield around his, which makes physical attacks useless as long as the shield is on him. DoT’s (damage over time) will still damage the Marabata through its shield. The third booster, the Marabata Property Controller, will call monsters within an area to the Marabata, so make sure you clear the area before you still killing the bosses. If you read the description on the boosters you will be just fine. The boosters spawn every so often and need to be killed as soon as possible.
5, 6: Noah’s Furious Shade & Spectral Elim Elder (The Tree Bosses)
These 2 bosses are very dangerous and if you don’t know what you’re doing, you’ll definitely wipe your group here.
First problem with the Tree Bosses is that you need to find them. Not only can they be in a hidden state, but they also patrol a certain area, so unlike most of the other bosses, they are not always on the same spot.
After you’ve found them, you need to drag them to either an open area, where you can run away from their big AoE (Area of Effect) skills. Or you need to find object which you can hide behind, resulting in you and your group not being hit be the bosses AoE skills.
The boss attacks with Grudge Wound often. This is a single target skill and will hit the tank 99% of the time. This skill alone won’t kill anyone. But when the boss is at about 25% of its HP, it will cast a skill called “Root Entangle” and will put a debuff on everyone who’s within a certain range making them move very slowly. Once the boss is back from its hidden state, it will use a skill called “Deep Grudge Wound”. This skill alone won’t kill anyone either. But if you still have the debuff on you, you will most probably die in 1 hit. That’s why you need to run out of range (30meter) or hide behind an object.
7, 8, 9: Spaller Echtra, Spaller Dhatra & Spaller Rakantra (The Bug Bosses)
These 3 bosses have the same skills and are killed in the same way. Before you start killing these bosses, you will have to clear an area around the “Drana Lumps”, so that you have enough space to run freely between 2 of them. This is crucial!
Once the area is clear, you will drag any of the bug bosses on top of a drana lump. If the boss isn’t on a drana lump, it will receive very little damage from people. The DoT’s however, do the usual damage. To do regular damage on this boss, they have to be on a drana lump and they should be eating it.
While the boss is eating the lump, all physical damage will deal normal damage and all magical damage will deal about twice the usual damage. If the boss is about to move away from the drana lump, the buff he has will run out and it will give you a sign to move to the second drana lump.
When you are at the second drana lump, make sure you stand on the outer edge of the crater the drana lump is in. This will make sure the boss will go on the drana lump quickly. If it doesn’t go on it the first try, keep moving around. Keep moving the boss over the drana lump to make sure it will eat the lump. All of the 3 bosses can be killed on the same 2 drana lumps.
10: Telepathy Controller
The Telepathy Controller is yet another boss which is annoying to kill. This boss has a lot of AoE skills and will stun the whole group very often. Because the boss is located in a small area, there is no avoiding the AoE skills. Your Cleric will just have to heal everyone as best as he or she can.
When the Telepathy Controller is at about 75% of its HP, it will spawn an elite monster. This is a non agro monster and when it’s left alone, it will not attack anyone. If someone attacks it however, it has to be killed.
Other then the elite monster it spawn, it spawns 2 little worms every so often. You can ignore those and just focus on the boss. The worms will explode and deal damage, but this isn’t something major as long as the Cleric is paying attention.
After the Telepathy Controller is dead, it will do a skill twice where it pulls the group to him and dealing damage in the process. Be aware of this and have your Cleric top off everyone’s HP.
11, 12, 13: Main Power Generator, Auxiliary Power Generator & Emergency Generator
The trick with these 3 bosses is to kill 1 after the other without picking up the items the boss dropped. Because each of the bosses will spawn 4 purple balls and they will only disappear after all 3 of the bosses are dead.
Having said that, another point that needs attention is the position of the person that is being attacked by the boss. Because the boss attacks with AoE skills, it’s recommended that the person pulling agro is standing away from the rest of the group. This way the healing will be a lot easier and the chance of wiping a lot smaller.
At about 75% and 25% of the boss’ HP, it will spawn the purple balls and when it does that, the melee characters in the group should move away from the boss, so that they don’t die. There are 6 different types of balls and most of them do something different:
- Shockwave Generator Core: Direct damage
- Wave Generator Core: Direct damage
- Light Generator Core: Direct damage
- Summons Generator Core: Summons a monster
- Confusion Generator Core: Confuses a person, making him or her run in a random direction
- Torpidity Generator Core: Slows down a person
After you’ve killed all the Generators, the floating balls will disappear and you can pick up whatever they dropped. The next boss only appears when the 3 Generators are dead.
14: Brigade General Anuhart
Brigade General Anuhart only appears when you have killed the 3 Generator bosses. If will appear right in front of the portal which leads to the final boss.
Brigade General Anuhart will appear on a platform which is marked by 4 pillars surrounding it. If Brigade General Anuhart moves too far away from the platform, it will reset and you’ll have to fight it again from its full HP. So make sure it never leaves the platform it spawns on.
Brigade General Anuhart has a bag full of skills and it’s vital you know every one of them. To start off, at 75% if will summon 4 addition monsters and it will put a shield buff on himself. While it has the shield on, it will take very little damage. This shield can be removed by a Spiritmaster.
The next skill you should be aware of is Absorb Energy. When Brigade General Anuhart does this skill, it will recover some HP. The amount of HP Brigade General Anuhart recovers can be reduced by a Ranger’s Fleshcutter Arrow skill, or it can be totally neglected by a Templar’s Aether Armor skill.
After the Absorb Energy skill, it will cast a skill called Summoning Ritual, which spawns 4 monsters every 30 seconds and each time it will put a shield on himself. Have your Spiritmaster remove all his shields and you should be able to kill him without any problems.
15. Rank F, E, D, C, B, A, S Boss
What makes Dark Poeta special is that it adjusts the final boss on the group’s performance during the entire run. The quicker you do it and the more points you get, the stronger the final boss will be.
There are a lot of strategies involved in killing the S, A, B and C rank bosses. It’s so much that it will be written in a new article.